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Baka to Test to Shoukanjuu – Episode 11

Posted by Author | Anime, Anime Review, Baka to Test to Shoukanjuu, Manga Review, Rakuen, comedy, parody, school, strategy | Friday 19 March 2010 10:00 pm

Last week on Baka to Test to Shoukanjuu, Yoshii and Yuuji rediscovered their motivation to take on the other classes in the school.  This week begins the campaign, with Class F targeting Class D and then leapfrogging straight to Class B.  Will they succeed in exacting revenge on Kyouji for what he did in the last episode?  Read on to find out.

You're gonna need it!

The episode starts out lighthearted as usual.  Yoshii loses a game of rock-paper-scissors and getting beat up when he declares war on Class D.  They quickly shift gears to the tactics of the battle, and Yuuji plans for a Blitzkrieg.  He sends out Yoshii first to be pummeled, but he returns with vital information.  Class D’s front lines are weak in mathematics.  The class rep sends Minami to lead the charge.  They reach the midpoint on the battlefield when D’s goons kidnap the math teacher and replace it with a literature battlefield.  Fortunately, Yuuji’s team brings in a second teacher to fill the field with their subject of choice.  Himeji goes to confront the enemy rep when D ambushes Yuuji.  Unfortunately for them, he had resumed studying and slaughters his enemies while Himeji ends the fight.

Who needs defense when you have legions of no name characters to die for you?

Solid Snake called, he said you should keep your day job.

Changing subjects can completely alter the battle. Where you once dominated, now you're dead.

Surprise! I'm actually a child prodigy! Enjoy your deaths!

They decide to keep the momentum going and target Class B to exact vengeance.  Kyouji won’t settle for that though, as he discusses strategy with Class C’s rep and then trashes the F facilities.  All his plan does is make them even more resolved to emerge victorious.  Yuuji uses the FFF to his advantage by revealing his intel on the enemy leader and his girlfriend.  They suicide bomb the lines and clear a path for the main fighting force.  Kyouji still isn’t done yet, and he uses Himeji’s love letter to prevent her from fighting.  Yoshii sees the exchange though, and it fills him with rage.  He breaks down the wall to the B classroom.  While distracted, Voyeur swings in with a health teacher and assassinates Kyouji.  Himeji destroys the note so it can’t be used against her again.  Meanwhile, Yuuji and Shouko decide not to pull any punches in the upcoming battle.

You say that you're not stupid, but your actions say otherwise.

Hell hath no fury like a bunch of reclusive students' scorn!

YOSHII SMASH!

A surprise attack for a surprise attack? What will Class F think of next?

As you can see, a lot happens in this episode.  Events move far too quickly, and I wish they had stretched this out to two episodes to maintain a more even pace.  It’s interesting how the shape of the battlefield drastically alters the strategy used.  In the very first battle against Class E, the two classrooms sat directly next to each other.  Thus, they could only fight a war of attrition and hope that they could hold out until the other died.  Once the entire school becomes a battlefield, you can set traps and maneuver around a bit more.  This means not only must you have an overarching strategy for the battle, but you also have to predict the individual tactics of the enemy and have counter-measures in place for any surprises.  While this episode lacked in the humor department, it keeps you engaged with the action.  I am pleased with the outcome, but only two episodes remain in the season.  I suppose I’ll just have to make the best of it.

D'AWWW, Yoshii and Himeji's relationship is improving as well!


The Last Remnant Review

Posted by Author | Anime Review, Manga Review, Rakuen, Reviews, Video Games, last remnant, pc, rpg, strategy, xbox 360 | Friday 11 September 2009 12:47 am

Over the past two weeks, I’ve been pushing through The Last Remnant, one of Square-Enix’s new IPs for 2009.  This is old hat for some of you, but there’s a surprising number of people that I’ve talked to who were interested, but never actually went to pick it up.  So, let’s take a look at it to see how it delivers.

Unfortunately, the main story for this game is mediocre.  The world contains a number of Remnants, ancient artifacts that contain a variety of powers and have lead to wars throughout the ages.  Rush is the main protagonist, he does exactly what his name implies.  His sister was kidnapped by some incredible power, and now he’s trying to find her and save her.  In the process, he stumbles into a battlefield and is then taken in by the lord of a small nation, David Nassau.  They set off to wage politics and continue Rush’s quest, all the while learning that they’re part of a much larger plot set in motion by the Big Bad, the Conqueror, who does exactly what his name implies.  It’s a mildly interesting story that’s also fairly predictable, you’ll probably figure out the ending long before you get there.

The story probably suffers the most from a bad gameplay to story ratio.  Many have complained that Xenosaga’s was far too low, and amazingly Last Remnant has the exact opposite problem.  You’ll be fighting for ages before you get any story advancement.  Some auxiliary story is offered in the sidequests, which are mostly required anyway as without them you’ll never be leveled high enough.  There’s a decent conservation of detail, and some of the quests do tie into the main story.  In fact, you can meet all of the enemy’s generals before they ascend to their respective positions if you’re ambitious enough.  Character development is a mixed bag.  For the main plot, only Rush, his sister, David, and the Conqueror are fleshed out to any real extent.  However, many of the unique party members have their own backstory that you can read about over the course of several visits to their hometown.

I feel the combat, on the other hand, delivers.  It uses a different mechanic than you’re used to.  Individual members are organized into unions that act largely like a single member themselves.  The union has all their health and action points pooled together.  You can alter the stats of the individual characters through the use of formations, which are also critical in determining damage from the many multi-target attacks in the game.  Actions are decided at the beginning of each turn.  Every union chooses an opposing union to target, with a list of basic strategies like “Attack with mystic arts!” or “Hurry up and heal them!”  The available strategies are influenced by the skills the members know, and can be heavily influenced by the union leader.  Combat then ensues with the various unions meeting, flanking, and intercepting each other, with the latter two granting bonuses to the attacking union.  A morale bar shows which side is favored more in the battle, yielding damage and command bonuses to the side with the upper hand.  If you mindlessly press buttons in this game, expect to be taking a lot of dirt naps.

Now for the graphics and sound.  The game runs on the Unreal 3 engine, so it looks pretty.  The CG sequences are, of course, stock impressiveness from Square-Enix.  The larger battle spells and unique skills are also nice to look at.  Unfortunately, the 360 version was not optimized very well, resulting in framerate issues in combat and lots of popin throughout.  The music in towns and dungeons is pretty good, but there are very few battle themes in the game.  You’ll probably want to turn the music off for long combat sequences and start playing something yourself on the computer.  The voice work I think is of good quality.  Johnny Yong Bosch plays Rush, and you should know exactly what to expect there.  The other voice actors also do a decent job playing their characters.  I did like the battle chatter; your characters will vocalize the changing battle conditions and their current actions.  There’s also a larger pool of voice actors for the non-main unique characters, so you’re not going to be hearing a lot of voices used over and over again.

Finally, something important to consider is which version of the game to get.  The 360 version of the game feels like a beta version.  It’s got the graphic issues I mentioned, it’s got some bugs in the system, and it hasn’t been balanced very well.  There’s downloadable content, but some of it you’re going to have to pay for.  On the other hand, the PC version is much more refined.  Bugs have been fixed, the graphic engine runs much better, and combat has been retooled to be more balanced, and overall even more difficult.  The DLC from the 360 version has been worked into the game, being unlocked by completing guild tasks.  For the truly masochistic, there’s also a hard mode campaign on the PC that becomes available after you clear the game once.  If your computer can handle it, PC is definitely the way to go.

On the bottom line, The Last Remnant has a largely typical JRPG plot that’s been coupled with an much more expansive and fulfilling world, as well as a unique, fun, and challenging combat system.  Strategy fans should definitely give it a look, as well as those that are looking for a change of pace.

360 score: 7/10 Omnistrikes

PC score: 8/10 Gae Bolgs




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